The dice party game built for the actual living room — pass-and-play, two to eight at the table, fifteen minutes to learn.
Your turn. Roll all six dice. Score the points. Set aside any scoring dice.
Bank what you've earned and end your turn safely — or roll the remaining dice and push for more.
Roll a turn with no scoring dice and you lose every unbanked point this turn. The cost of greed.
First player to ten thousand wins. Then immediately rematch, because you're not done.
Rolligan is pass-and-play by design. One phone (or one iPad) does the work — keeping score, managing turns, telling you when you busted with a sound effect you'll come to love. No accounts. No Wi-Fi. No second device required.
| Native Swift · 120 fps on supported devices |
| Haptic feedback · sound effects designed for the room |
| VoiceOver, Dynamic Type, and color-blind safe palettes |
| No account · no online required · the dice are kept honest by physics |
Rolligan is free. Rolligan Pro ($2.99) opens up variant rules, custom themes, and a deeper stats screen — buy it once and it's yours forever, on every device tied to your Apple ID.
Yes. The entire game runs on-device with no network requirement. Play in a cabin, on a plane, in your basement — anywhere with one iPhone or iPad and at least one other person.
Not currently. Clarendon is an iOS-only studio. We'd rather make one platform feel native than make two feel half-built.
No. Rolligan Pro ($2.99) is the only purchase. Future content updates are included.
None. Rolligan runs entirely on your device and doesn't send gameplay data, scores, or personal information to us.
Email hello@clarendon.dev. It goes to the engineer who built the app. Replies typically inside one business day — faster if it's a real bug.